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  <div class="navpath"><a class="el" href="namespace_voodoo_shader.html">VoodooShader</a>::<a class="el" href="class_voodoo_shader_1_1_parameter.html">Parameter</a>
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<h1>VoodooShader::Parameter Class Reference</h1><!-- doxytag: class="VoodooShader::Parameter" -->
<p><code>#include &lt;<a class="el" href="_parameter_8hpp_source.html">Parameter.hpp</a>&gt;</code></p>
<div class="dynheader">
Collaboration diagram for VoodooShader::Parameter:</div>
<div class="dynsection">
<div class="center"><img src="class_voodoo_shader_1_1_parameter__coll__graph.png" border="0" usemap="#_voodoo_shader_1_1_parameter_coll__map" alt="Collaboration graph"/></div>
<map name="_voodoo_shader_1_1_parameter_coll__map" id="_voodoo_shader_1_1_parameter_coll__map">
<area shape="rect" id="node2" href="class_voodoo_shader_1_1_texture.html" title="VoodooShader::Texture" alt="" coords="13,5,171,35"/></map>
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>

<p><a href="class_voodoo_shader_1_1_parameter-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#aaba52cfef8ce78ee0996366e491c994f">Get</a> (float &amp;paramX, float &amp;paramY, float &amp;paramZ, float &amp;paramW)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#afa62446babe894e6fe0a313d3ba593bd">Get</a> (float &amp;paramX, float &amp;paramY, float &amp;paramZ)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#a2f2a8c211e3387d44121c427ec1d6a1f">Get</a> (float &amp;paramX, float &amp;paramY)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#a40dcd64d53971209bc5c17069c59b573">Get</a> (float &amp;paramX)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#abc1e6dc49c546accea40d912f67307c6">Get</a> (<a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> **param)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#a6a18070cb27fdc63df370c4b2446174f">Link</a> (<a class="el" href="class_voodoo_shader_1_1_parameter.html">Parameter</a> *param)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Binds two parameters, forcing their values to be identical.  <a href="#a6a18070cb27fdc63df370c4b2446174f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGparameter&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#ac9794b23a13171a86f36fa5a5cef03fc">Parameter</a> (void)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#ad403acb7eb382582dd8dbcf9cec23166">Parameter</a> (CGparameter param)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#a62928ea9fdcededd30dd4f39018b3140">Set</a> (float newX, float newY, float newZ, float newW)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#a5159bdb10827700d8ab3f46c63ea34fd">Set</a> (float newX, float newY, float newZ)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#a2cac8b7a49862afdc83ca1eb861722fe">Set</a> (float newX, float newY)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#a2e7e94d6b17f3c1f0ca2df9fcaa085d0">Set</a> (float newX)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#aa5290e44430960ad30314f4d6f809aca">Set</a> (<a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *newTex)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGtype&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#a4261d080fa25ffb387f84ddcacc87d77">Type</a> (void)</td></tr>
<tr><td colspan="2"><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGparameter&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#add6050107bd208df639a013ecc9f6f21">mParam</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGtype&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#a7b2998eb9aef71eabfbb9d896185bafe">mType</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#ab6f21d4463a8b99d16928e7025b1f9b7">mValueFloat</a> [4]</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html#a282040e6ba4f52e439ed13b3c80aa189">mValueTexture</a></td></tr>
</table>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="ad403acb7eb382582dd8dbcf9cec23166"></a><!-- doxytag: member="VoodooShader::Parameter::Parameter" ref="ad403acb7eb382582dd8dbcf9cec23166" args="(CGparameter param)" -->
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          <td class="memname">VoodooShader::Parameter::Parameter </td>
          <td>(</td>
          <td class="paramtype">CGparameter&nbsp;</td>
          <td class="paramname"> <em>param</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
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<div class="memdoc">

<p><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000003">Todo:</a></b></dt><dd>Fix this, shouldn't Throw with a NULL <a class="el" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> </dd></dl>
</p>

</div>
</div>
<a class="anchor" id="ac9794b23a13171a86f36fa5a5cef03fc"></a><!-- doxytag: member="VoodooShader::Parameter::Parameter" ref="ac9794b23a13171a86f36fa5a5cef03fc" args="(void)" -->
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          <td class="memname">CGparameter VoodooShader::Parameter::Parameter </td>
          <td>(</td>
          <td class="paramtype">void&nbsp;</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
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</div>
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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="aaba52cfef8ce78ee0996366e491c994f"></a><!-- doxytag: member="VoodooShader::Parameter::Get" ref="aaba52cfef8ce78ee0996366e491c994f" args="(float &amp;paramX, float &amp;paramY, float &amp;paramZ, float &amp;paramW)" -->
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          <td class="memname">void VoodooShader::Parameter::Get </td>
          <td>(</td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>paramX</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>paramY</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>paramZ</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>paramW</em></td><td>&nbsp;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td></td>
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<a class="anchor" id="afa62446babe894e6fe0a313d3ba593bd"></a><!-- doxytag: member="VoodooShader::Parameter::Get" ref="afa62446babe894e6fe0a313d3ba593bd" args="(float &amp;paramX, float &amp;paramY, float &amp;paramZ)" -->
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          <td class="memname">void VoodooShader::Parameter::Get </td>
          <td>(</td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>paramX</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>paramY</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>paramZ</em></td><td>&nbsp;</td>
        </tr>
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          <td>)</td>
          <td></td><td></td><td></td>
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<a class="anchor" id="a2f2a8c211e3387d44121c427ec1d6a1f"></a><!-- doxytag: member="VoodooShader::Parameter::Get" ref="a2f2a8c211e3387d44121c427ec1d6a1f" args="(float &amp;paramX, float &amp;paramY)" -->
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          <td class="memname">void VoodooShader::Parameter::Get </td>
          <td>(</td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>paramX</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>paramY</em></td><td>&nbsp;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td></td>
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<a class="anchor" id="a40dcd64d53971209bc5c17069c59b573"></a><!-- doxytag: member="VoodooShader::Parameter::Get" ref="a40dcd64d53971209bc5c17069c59b573" args="(float &amp;paramX)" -->
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          <td class="memname">void VoodooShader::Parameter::Get </td>
          <td>(</td>
          <td class="paramtype">float &amp;&nbsp;</td>
          <td class="paramname"> <em>paramX</em></td>
          <td>&nbsp;)&nbsp;</td>
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<a class="anchor" id="abc1e6dc49c546accea40d912f67307c6"></a><!-- doxytag: member="VoodooShader::Parameter::Get" ref="abc1e6dc49c546accea40d912f67307c6" args="(Texture **param)" -->
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          <td class="memname">void VoodooShader::Parameter::Get </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> **&nbsp;</td>
          <td class="paramname"> <em>param</em></td>
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<a class="anchor" id="a6a18070cb27fdc63df370c4b2446174f"></a><!-- doxytag: member="VoodooShader::Parameter::Link" ref="a6a18070cb27fdc63df370c4b2446174f" args="(Parameter *param)" -->
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          <td>(</td>
          <td class="paramtype"><a class="el" href="class_voodoo_shader_1_1_parameter.html">Parameter</a> *&nbsp;</td>
          <td class="paramname"> <em>param</em></td>
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<p>Binds two parameters, forcing their values to be identical. </p>
<p>This should be used with care, as it has some requirements and restrictions. It is used to control some of the more common variables found in shaders.</p>
<dl class="warning"><dt><b>Warning:</b></dt><dd>This <em>cannot</em> be used to bind one effect's parameter to another. It can only be used to bind effect parameters to virtual or global parameters. </dd></dl>

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<a class="anchor" id="a62928ea9fdcededd30dd4f39018b3140"></a><!-- doxytag: member="VoodooShader::Parameter::Set" ref="a62928ea9fdcededd30dd4f39018b3140" args="(float newX, float newY, float newZ, float newW)" -->
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          <td class="memname">void VoodooShader::Parameter::Set </td>
          <td>(</td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>newX</em>, </td>
        </tr>
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          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>newY</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>newZ</em>, </td>
        </tr>
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          <td class="paramkey"></td>
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          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>newW</em></td><td>&nbsp;</td>
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          <td>)</td>
          <td></td><td></td><td></td>
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<a class="anchor" id="a5159bdb10827700d8ab3f46c63ea34fd"></a><!-- doxytag: member="VoodooShader::Parameter::Set" ref="a5159bdb10827700d8ab3f46c63ea34fd" args="(float newX, float newY, float newZ)" -->
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          <td class="memname">void VoodooShader::Parameter::Set </td>
          <td>(</td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>newX</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramname"> <em>newY</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>newZ</em></td><td>&nbsp;</td>
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          <td>)</td>
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<a class="anchor" id="a2cac8b7a49862afdc83ca1eb861722fe"></a><!-- doxytag: member="VoodooShader::Parameter::Set" ref="a2cac8b7a49862afdc83ca1eb861722fe" args="(float newX, float newY)" -->
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          <td class="memname">void VoodooShader::Parameter::Set </td>
          <td>(</td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>newX</em>, </td>
        </tr>
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          <td class="paramkey"></td>
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          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>newY</em></td><td>&nbsp;</td>
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          <td>)</td>
          <td></td><td></td><td></td>
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<a class="anchor" id="a2e7e94d6b17f3c1f0ca2df9fcaa085d0"></a><!-- doxytag: member="VoodooShader::Parameter::Set" ref="a2e7e94d6b17f3c1f0ca2df9fcaa085d0" args="(float newX)" -->
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          <td class="memname">void VoodooShader::Parameter::Set </td>
          <td>(</td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>newX</em></td>
          <td>&nbsp;)&nbsp;</td>
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<a class="anchor" id="aa5290e44430960ad30314f4d6f809aca"></a><!-- doxytag: member="VoodooShader::Parameter::Set" ref="aa5290e44430960ad30314f4d6f809aca" args="(Texture *newTex)" -->
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          <td class="memname">void VoodooShader::Parameter::Set </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *&nbsp;</td>
          <td class="paramname"> <em>newTex</em></td>
          <td>&nbsp;)&nbsp;</td>
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<a class="anchor" id="a4261d080fa25ffb387f84ddcacc87d77"></a><!-- doxytag: member="VoodooShader::Parameter::Type" ref="a4261d080fa25ffb387f84ddcacc87d77" args="(void)" -->
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          <td class="memname">CGtype VoodooShader::Parameter::Type </td>
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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="add6050107bd208df639a013ecc9f6f21"></a><!-- doxytag: member="VoodooShader::Parameter::mParam" ref="add6050107bd208df639a013ecc9f6f21" args="" -->
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          <td class="memname">CGparameter <a class="el" href="class_voodoo_shader_1_1_parameter.html#add6050107bd208df639a013ecc9f6f21">VoodooShader::Parameter::mParam</a><code> [private]</code></td>
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<a class="anchor" id="a7b2998eb9aef71eabfbb9d896185bafe"></a><!-- doxytag: member="VoodooShader::Parameter::mType" ref="a7b2998eb9aef71eabfbb9d896185bafe" args="" -->
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          <td class="memname">CGtype <a class="el" href="class_voodoo_shader_1_1_parameter.html#a7b2998eb9aef71eabfbb9d896185bafe">VoodooShader::Parameter::mType</a><code> [private]</code></td>
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<a class="anchor" id="ab6f21d4463a8b99d16928e7025b1f9b7"></a><!-- doxytag: member="VoodooShader::Parameter::mValueFloat" ref="ab6f21d4463a8b99d16928e7025b1f9b7" args="[4]" -->
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          <td class="memname">float <a class="el" href="class_voodoo_shader_1_1_parameter.html#ab6f21d4463a8b99d16928e7025b1f9b7">VoodooShader::Parameter::mValueFloat</a>[4]<code> [private]</code></td>
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<a class="anchor" id="a282040e6ba4f52e439ed13b3c80aa189"></a><!-- doxytag: member="VoodooShader::Parameter::mValueTexture" ref="a282040e6ba4f52e439ed13b3c80aa189" args="" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a>* <a class="el" href="class_voodoo_shader_1_1_parameter.html#a282040e6ba4f52e439ed13b3c80aa189">VoodooShader::Parameter::mValueTexture</a><code> [private]</code></td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>K:/VoodooShader/Framework/<a class="el" href="_parameter_8hpp_source.html">Parameter.hpp</a></li>
<li>K:/VoodooShader/Framework/<a class="el" href="_parameter_8cpp.html">Parameter.cpp</a></li>
</ul>
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